Making puke sound good

Hi! My name is Bendik and I’ve been super lucky to be working on the sound design for this crazy platform game called Eggggg! I’d like to write a little bit about my thoughts behind the sound effects in the game.

Eggggg is a delightfully funny, weird game with a colorful art style. When I first started working out a sound style for the game, I wanted the sound effects to reflect this playful world. The game is obviously very humorous, so I wanted all the sounds to have a funny and quirky characteristic to them. The art style is consistent, so I also wanted to create a consistent sound style that matches the visuals. The sounds should all feel like they originate from the same world.

I had the idea of trying to create all the sounds with my mouth and voice, and limiting myself to this sound palette. I had a feeling this would both fit the visuals well and form a consistent style, and also force myself to get creative within the limitations. I wanted to see the range of different sounds I could make with my mouth, so I started recording a lot of source material, from pops to slurps to splats to squishes to… not-yet-named mouth sounds. Milk was consumed to keep my mouth from drying out. With exhausted mouth muscles, I went through the source material to see which sounds could fit where in the game. For the character voices and other specific sounds, I did more recording sessions as they came along.

The sounds were then, of course, processed with various audio effects like EQ, compressor and pitch shifting. Many sounds were also layered with other sounds to create new results. I also processed them all through a warm tape-type saturation, which helped glue things together. This smooths out the dynamics and high frequencies, and adds some character and punch to the mid frequencies.

For a few sounds, my mouth alone fell short, so I did have to add some non-mouth layers. For example the nugget pickup sound, which consists of a quirky “pop”-ish mouth layer, a layer of jewelery shaking, a layer of synth to add a melodic element, and a metal “ding”-layer.

When it comes to the overall mix, Eggggg is a game mainly designed for smartphones and tablets, which in turn means that small non-full-range speakers are the main listening experience. Therefore, making it sound good on these devices has been the main priority throughout the sound design process, and I’ve been continually testing the mix through such speakers.

That was the sound design process for Eggggg in a nutshell – there is, of course, a bit more to it, like for example the various techniques of implementing the sounds into the game, but that would be too much to go into detail here. Hit me up on www.bendik.audio / @superbendik on Twitter if you’d like to know more. I hope you enjoyed this little post, and I hope you will enjoy Eggggg as much as I’ve enjoyed making the sounds for it!

-Bendik

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